Despite a concept that's a tad silly on the surface (anthropomorphic oranges playing roulette), you imbibed it with enough atmosphere and believable emotion to make it surprisingly tense. The facial expressions of each orange really sold the idea; the widened eyes whenever the trigger was pulled, the look of utter disappointment or fear at a failed shot. You even managed to slip in an eerie psychedelic effect with the final opponent; the hallucinations were an especially nice touch on that round. And as always, your writing is clever; the short journal entries added an extra layer to the main character.
You've been making a lot of unique games nowadays, Mazterath. This is an intense game with an original concept, and excellent musical contributions from Amon26.
Another great entry in the Reincarnation series!
Especially liked the writing in this one; granted, the writing is always great, but it really shined here!
Excellent abstract game.
This is by far the most abstract gaming experience I've ever had. From the esoteric plot to the bizarre atmospherics, it didn't feel like any other game I've played: NG or otherwise. Ambient background sound was fantastic, especially the sudden shifts from one eerie background track to another. The floating text was an especially nice touch, especially with the morbid poetry. "I shall wear your pain like the finest shawl and dance before you in it" gave me the chills something fierce.
The game is somewhat mired by frustrating gameplay. I feel it might've been better as an adventure game; or, what if only the bosses had been actual fights? It would give the player more time to be absorbed into the game's atmosphere without the frustrating gameplay. But gameplay is a relatively minor nitpick since clearly that was not was this game aimed for.
A bizarre game for the ages. Excellent work on creating a palpably atmospheric, creepy game.
Another stunning game from you.
As always, you amaze with your ability to imbue your work with a palpable atmosphere. Skinny lacks the endearing simplicity of Coma, but the gameplay elements you've chosen to incorporate do make it feel like a more fully fleshed out game. The surrealism of the plot and the artwork gives the game an appropriately dream-like feel, which the ethereal music also has a helping hand in. In short, this is another remarkable achievement.
Any plans to upload the music from the game? There is some wonderful music for each level.
What really makes this game is the atmosphere, which is chiefly created by the music and the artwork, both of which are stellar. They both have a dreamy feeling that creates an almost nostalgic vibe, and the quirky dialogue and characters bring everything together nicely. A stunning game, and a wonderful piece of art.
Well, I'll be damned!
You, my good sir, have created a truly excellent flash game! I can't imagine how many endless hours of work this took, or how many sleepless nights you spent scripting all of this, but it was worth it! Hats off to you! I'm looking forward to seeing your future flash games!
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