Despite a concept that's a tad silly on the surface (anthropomorphic oranges playing roulette), you imbibed it with enough atmosphere and believable emotion to make it surprisingly tense. The facial expressions of each orange really sold the idea; the widened eyes whenever the trigger was pulled, the look of utter disappointment or fear at a failed shot. You even managed to slip in an eerie psychedelic effect with the final opponent; the hallucinations were an especially nice touch on that round. And as always, your writing is clever; the short journal entries added an extra layer to the main character.
You've been making a lot of unique games nowadays, Mazterath. This is an intense game with an original concept, and excellent musical contributions from Amon26.